Phae Project Dev Log 14: Making the character face the target when attacking
Apr 8, 2019
Dev Log 14 I achieved rotating the character to...
Phae Project Dev Log 13: Making the LockOn Target scripts Part 3
Apr 1, 2019
Dev Log 13 I finally finished the LockOn camera!...
Phae Project Dev Log 12: Making the LockOn Target scripts Part 2
Mar 25, 2019
Dev Log 12 Continuing from where I left off...
Phae Project Dev Log 11: Making the LockOn Target scripts
Mar 18, 2019
Dev Log 11 As I explained last week I...
Phae Project Dev Log 10: Reducing the game scope to match my new work schedule
Mar 12, 2019
Dev Log 10 It has now been 10 weeks...
Phae Project Dev Log 9: Using TPC version 2.1.1 FinalIK integration
Mar 5, 2019
Dev Log 9 This week I was able to...
Phae Project Dev Log 8: Refactoring the Inventory script (again)
Feb 26, 2019
Dev Log 8 I finally started to refactor the...
Phae Project Dev Log 7: Inventory UI Menu continued
Feb 19, 2019
Dev Log 7 This week I only worked on...
Phae Project Dev Log 6: Pouch Items and Game Menu
Feb 12, 2019
Dev Log 6 This week I mostly worked on...
Phae Project Dev Log 5: Creating the character Inventory
Feb 5, 2019
Dev Log 5 This week I started implementing a...
Phae Project Dev Log 4: Changing Render Pipeline and Dealing with scene transitions
Jan 29, 2019
Dev Log 4 This week I passed most of...